With almost three years of experience in F2P mobile games genre I am highly skilled game designer specialized in casual games. I often combine my game and narrative design skills to create positive project impact. This method proved quite effective for my team members and in the end, for all the game's players and their playing experience.
What I like the most about game design is this unique junction of creativity and mathematics. Half of my work requires being proficient with Google Sheets where I make "the magic" work in the language of numbers, formulas and relations. Almost every specification I write is followed by a sheet table where I give proper numbers for my programming team.
To communicate my ideas effectively, I also use mockup tools like Lucidchart in order to make a simple and clear sketches which visualize main GDD points.
Finished "Machina Academy: Unity course" in order to understand my programming colleagues better and to develop programming mindset.
To be a good game designer means that I have to know how to communicate with artists, programmers, writers and QA.
I developed my own curriculum for a 50+ hours course where I teach about my two favorite passions. I want to give my students a solid springboard into the world of game development. While working with students, I also solidify my own knowledge of these subjects and develop further my soft skills.
As one of my ex colleagues said, she decided to pursue writing career in gaming because I inspired her to do so. I was deeply touched by that and I hope her life turned better because of that.